@startuml
sprite $critical_role [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000008A10000000000000000000000
0000000000000000000006EFFF7000000000000000000000
00000000000000000004DD6BB5CE50000000000000000000
000000000000000002AF80A33A05EC300000000000000000
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00000CFDAAAAAAAAAAAAAABFFCAAAAAAAAAAAAAADFC00000
0000008FA10000000000002FF400000000000019F9100000
00000002AF8000000000003FF5000000000006FB20000000
0000000004DD50000000003FF50000000004DD4000000000
000000000006EB200000004FF500000003CE600000000000
00000000000019F91000002FF40000019F80000000000000
000000000000002BE700000CE000007FB200000000000000
00000000000000004DD4000680004DC30000000000000000
0000000000000000007EB200103CE6000000000000000000
000000000000000000019F9119F900000000000000000000
0000000000000000000002BEFA1000000000000000000000
000000000000000000000004300000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_CRITICAL_ROLE(_alias) ENTITY(rectangle,black,critical_role,_alias,FA6 CRITICAL_ROLE)
!define FA6_CRITICAL_ROLE(_alias, _label) ENTITY(rectangle,black,critical_role,_label, _alias,FA6 CRITICAL_ROLE)
!define FA6_CRITICAL_ROLE(_alias, _label, _shape) ENTITY(_shape,black,critical_role,_label, _alias,FA6 CRITICAL_ROLE)
!define FA6_CRITICAL_ROLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,critical_role,_label, _alias,FA6 CRITICAL_ROLE)
skinparam folderBackgroundColor<<FA6 CRITICAL_ROLE>> White
@enduml